Savvy Merchant

From Little King's Story Wiki
Jump to navigation Jump to search
Savvy Merchant Icon.png
Savvy Merchant
Savvy Merchant Icon.png
Savvy Merchant
Savvy Merchant
Cost to train 1500,000 Bol
Skills Opening Purses
Finding Treasure
"These guys live for tracking down hidden treasure. Just having one in your party will guarantee the discovery of hidden holes filled with valuable treasure. They're also the only ones that can open giant purses. But real work is beneath them. That's all I have to say about them."
— Liam
Savvy Merchant Icon

Savvy Merchants are a class of Jobs in Little King's Story. Savvy Merchants are attained after purchasing the Shopping Arcade in Farmland, where they will generally reside in their day to day lives. Additionally, Merchants will sometimes appear as NPCs that will come to the Castle to add plans to the Kingdom Plan.

Characteristics

Savvy Merchants take on a distinct, Middle-Eastern appearance. They wear a purple dress with a diamond-shaped pattern, and wear a large-sagging bronze sweatshirt underneath. They can be easily identified by their huge, white Turban, that has a gem encrusted at the front. Artwork of the Savvy Merchants show them carrying a large rucksack filled with merchandise, however no such thing is seen in-game.

Abilities

Savvy Merchants can dig and aid construction, and can open large purses containing large amounts of treasure. They can also passively detect secret holes that usually contain treasure or spoils by simply walking past them, an ability most useful in the TV Dinnah fight. These holes can usually only be found by commanding a citizen over their exact location. 

Sometimes the Merchants will give Corobo items when he talks to them: the Toy Axe, Casual Clothes, Clothesline, Legendary Dress, and a Kingstone Jewel necessary for the Jewel Book quest.

Purse Locations

Main Hidden Hole locations

Some hidden holes are generated. The following will stay in their set location until discovered.

  • Sunflower Plains: a meadow in the southern half contains three scarecrows pointing at the hidden hole.
  • Sunflower Plains: when entering from the Jolly Kingdom side, several scarecrows in a circle will be pointing towards the hidden hole.
  • Ripe Kingdom: in front of the entrance to Wide Pin Pinball.
  • Skull Plains: south of the spiral valley, between three rocks. This hole is hinted at by a letter from Shishkebaboo.
  • Skull Plains: Broadcaster-shaped peninsula, with TVs.
  • New Island: under the spotlight at the entrance in the North.
  • New Island: before the line of Fan Onii, new to a tree.
  • New Island: on the path of moving Vacuum Onii, at the top of the southern island.
  • New Island: in front of the elevator on the southern island.
  • New Island: in a glade behind the Craftian blocks next to Jumbo Champloon's arena

Trivia

  • The jewel on the Merchant's turban resembles a Rupee from the Legend of Zelda series.
  • Merchants are often found roaming the streets at night, and hint towards selling illegal items.

Gallery